Articles for the category: Studies
Peer-to-peer learning: How to help employees learn from each other?
Despite the digital divide, "narrow" bandwidth and obsolete hardware, the health emergency linked to the spread of the coronavirus is pushing Italians to take great steps towards digitization.
The tendency to job-hopping, literally jumping from one job to another, also increases in Italy. The risk for companies is to lose the best talent, especially in favor of foreign companies. Thanks to eLearning, brain drain can be mitigated.
How to design an online course so that students can connect content with their experiences? Here are some tips on how to use trainee's mindsets.
All the secrets of High Impact Learning that Last, a durable and high impact training model.
Will robots conquer the world of work? Will digitalization free workers from low value-added activities?
85% of job success depends on having well developed soft skills, while only 15% depend on technical skills.
The statistics of an online course are a mine of useful information not only to evaluate the results achieved by students, but also to adapt the content of the course to their needs. Here are some data to monitor carefully.
In order to improve your online course, you need to know the target audience. What are the main characteristics that "modern" students look for in eLearning?
What are the 3 advantages that companies can obtain from the adoption of e-learning for the training of employees, regardless of the sector they belong to (from the commercial to the non-profit, to the pharmaceutical and health sector)?
Many trainees approach the online course with prejudice. This could affect their learning success.
Companies with defined onboarding programs record significantly better loyalty, productivity levels and employee satisfaction.
The creation of learning cultures and healthy workplaces is key to foster employee engagement that leads to their wellbeing
Is there a difference between Digital Learning and e-Learning?
A recent study conducted by the University of the Pacific showed that any problems or difficulties in the use of technology and the fact of not considering it as a priority in learning may not be the biggest obstacle to learning in mode e-learning.
Safety first, then transversal competences, and finally languages and digital innovation.
Game-based learning is a teaching method that allows the user to visualize their progress and feel satisfied, motivating them to engage further and continue learning. In eLearning these aspects are fundamental.
Today and, increasingly, in the near future the watchword in the world of work is professional retraining.
Can online training unite different generations of workers and how?
Since the late 1990s, the number of students choosing online courses has grown steadily, especially between 2004 and 2016. But what are the characteristics of a typical online student and what do you study by choosing e-learning?
Reading from a screen creates some difficulties. Yet, in an online course, textual content is essential to improve understanding and increase students' knowledge. How to make this type of content more attractive?
Online courses seem to have solved the eternal debate between behavioral and cognitive theory by applying a hybrid approach to learning: the theory of social learning. But how do you create an online social dimension?
Computer Supported Collaborative Learning (CSCL) is a typology of collaborative computer-based learning that can be easily integrated with the models and processes typical of distance learning.
eLearning is a growing industry. The good news is that it is not only the richest countries in the world that benefit from it. Let's find out the ranking of countries that have bet on online training.
Humanistic psychology on learning.
What kind of motivation works best for your students?
The research of Giacomo Rizzolatti on mirror neurons raises the important question: are we "programmed" to learn through human interactions?
When the course is not engaging, students will have problems paying attention and this will lead to poor results. Educational designers must be aware of how the human brain works to maximize the attention of learners.
What is the "Quarter-Life Crisis "? How to solve it with training and e-Learning?
How the corporate training patterns change in the Industries 4.0.